This afternoon, we switched Lore Machine’s story visualization system to on! Over the coming weeks, we’ll be onboarding users. Anyone can sign up to be added to the Waitlist at
Lore Machine is a pretty new idea - an AI-collaborative multi-modal generator-agnostic story synthesizer that transforms large-scale text into transmedia experiences. Now feels like a good time to explain what the heck this even means.
What is Lore Machine?
Lore Machine is a web application for writers that turns long-form text into visual experiences. It’s like MidJourney for stories. But Lore Machine is different from other generative services… instead of entering a small snippet of text to generate one image users can enter an entire story and generate a gallery of art, all arranged in narrative sequence.
Every component of Lore Machine is built to help writers share their stories with more members of our hyper-visually inclined species. At the helm of Lore Machine, a screenwriter can generate a storyboard, an author can build a graphic novel, a journalist can develop an array of article assets and a podcaster can generate an animation…all with just text!
Ultimately, we believe stories bring us together. So if Lore Machine can help writers turn their works into more accessible formats for more people in a matter of minutes, we can absolutely achieve planetary harmony, or thereabouts.
Why Lore Machine?
We built Lore Machine because the currently available generative tools all focus on single output creation. For instance, you give Stable Diffusion a text prompt to generate a single image. Or you give Kaiber an image and a text prompt to generate a single animation. The results are phenomenal, but the outputs end up as lone Internet curiosities, disconnected from the storytelling fabric so vital to human communication.
Today, there is no system to generate media that follows a story arc, complete with persistent character, location and stylistic attributes. We know because we’ve tried, and tried, and tried. As we crafted these Generative Storyscapes™, we developed a set of best practices. These became the blueprint for Lore Machine’s story visualization system.
Who is Lore Machine?
Lore Machine was built by a small core team and a network of amazing contributors. We come from different disciplines, but we all share a passion for creativity and code. The founder of Lore Machine is Thobey Campion. Moises Sanabria is our Chief Prompt Officer. Kutlu Mizrak is our Director of Natural Language Processing. Honorable mentions go out to our original NLP Engineer Piero Pailungua, as well as Emmanuel Martinez and Lyonel Pierce.
We are supported by an amazing group of partners.
Then Who’s the Alien?
For starters, their name is Carl. Carl is Lore Machine’s spokesentity. Think an otherworldly MS Office’s Clippy. You’ll be hearing a lot from Carl in two weeks. Carl is here to help users harness our system to hook their imaginations up with reality.
What Now?
We’re onboarding users gradually to ensure the system scales. This will take about two months. We will be parallel pathing new features during this period near-constantly - bigger text synthesis volumes, more style presets, the ability to customize characters and locations, fine control over outputs, and fun export form factors!
If you would like to learn more about how to use Lore Machine or our plans for the near-future, we published a handy User Manual that details all v1 and pending features.
Ultimately, it’s our hope that Lore Machine can help writers build and share more immersive worlds. It’s very early days for generative technology and Lore Machine. But we’re so excited to share this v1 of our system.
If you are interested in an enterprise account, have an idea for a style preset, want to contribute a story to our library of rights managed works, suggest a tweak to the system, or just riff on the future of multimedia storytelling you can email us at sup@loremachine.world or jump into our Discord.